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Outdoor Level

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Devlog

  • final devolog for the final
    December 08, 2022 by Ryan Matthews
    Please watch the video on this devlog before reading. This is quite difficult for me to say, but I broke my level. I do not know what I did but when I tired to create a new build it simply broke and I... Continue reading
  • Finished* outdoor level
    December 07, 2022 by Ryan Matthews
    This game is set in a small mountain valley town that seems to have nobody around yet strange turrets that seem to attack out of nowhere. Are you going to be able survive and see what is in the forest... Continue reading
  • week 3 part 2/3
    November 14, 2022 by Ryan Matthews
    So this is the update where I added some foliage and trees. Worry not! This is just a very very rough draft of how the plants and trees will in-fact look (hopefully, I might be able to get away with s... Continue reading
  • Dev log week 3 1/3
    November 14, 2022 by Ryan Matthews
    So with this first week, which I know this is a little late, I simply tired to just get used to the level and map landscape editor inside of the unreal engine. Which as you can see I already made a sm... Continue reading
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