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Devlog
Week 8_Possible Final
October 19, 2022
by
Ryan Matthews
This is the final dev log. I am quite happy with how this whole thing turned out, I really hope it gets a decent grade. This was a new challenge for me, certainly the hardest part was finding the time...
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Week 6
October 02, 2022
by
Ryan Matthews
The drives I have trued to include in my level are exploration and a sense of urgency. I want the player to find the fastest route to the end while also exploring the hallways at the same time. I know...
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Week 5 pt 2
September 25, 2022
by
Ryan Matthews
This is the progress i have made on my checklist from my previous post. I have made the holes in the floor look like they belong instead of just being missing textures, I am really proud of that one...
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Week 5 pt 1
September 21, 2022
by
Ryan Matthews
Actionable items Make walls, less wall Make edges of pits walls, Make furniture, look more furniture Add pillars to the walls Add some more depth the overall level. This game is still a a major work i...
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Week 4
September 18, 2022
by
Ryan Matthews
This is the video I have made going through the fastest way through my maze level, the white light at the end of the level is simply a stand in for a loading screen. As this part of the game is suppos...
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Week 3 Dungeon Lvl
September 11, 2022
by
Ryan Matthews
https://1drv.ms/w/s!AmwKVmTIuyqf1HXJmDChlH3Yc898?e=nCeds1 Why is the player there? The player is there because it is the “starting” level of a rpg game where you must learn basic movement and jump...
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Week 2
September 07, 2022
by
Ryan Matthews
This week I have started on some lighting and "textures". I have made the time of day closer to night to allow for the hut with the gun placement to actually be seen to have a lighting system inside...
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day 1
August 27, 2022
by
Ryan Matthews
Will work on improving everything I am taught in class...
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