Playtesting
After having some play testers try out the short demo of the game/AI I have implemented I have come up with some answers to a few questions.
1. Was this particular game fun? According to the three play testers I had an enjoyable time with the basic gameplay and had fun trying to run away from the AI that is constantly chasing you. They also thought the lose screen was funny as well.
2. The controls where easy according to the play testers, as it is simply WASD.
3. Did the player know what to do? Everyone had the natural instinct to run away and avoid the AI that chases and spawns in front of you.
I was given some feedback to help possibly make this level better, as the feedback was some great stuff.
The feedback I am listening to is the critic that the level was too linear, I plan on fixing this by making the level more maze like with more AI spawns. And the other critic is that the AI spawns to close to you in the tight corners making it almost impossible to get past them and "win", I will fix this problem by either making the halls a little wider or making the AI spawn just a tiny bit farther away.
Get AI project
AI project
Status | In development |
Author | Ryan Matthews |
More posts
- PlanningApr 04, 2023
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